OUR STORY
BUILT FROM IDEAS.
SHAPED BY HAND.
THE BEGINNING
The story of our workshop begins long before Theatrical Arts became its name.
In 1965, the workshop entered the world of theatre through Stamatis Thanos, a craftsman of the Greek National Opera.
In those years, many scenic techniques weren’t taught in schools — they were passed from master to apprentice, from one generation to the next.
Some of that knowledge still lives in our workshop today.
THREE DECADES OF MAKING
I grew up inside that world.
Learning beside one of the previous generation’s most respected scenic builders gave me something no classroom could offer: an understanding that every material has a purpose, every construction has a solution, and every production deserves its own language.
In 1992, with my grandfather’s support, I took over the workshop and began the next chapter — one that would become Theatrical Arts.
Since then, we’ve collaborated with theatre productions, film crews, television, advertising agencies and creative teams, building everything from stage sets and sculptural pieces to immersive themed environments and large-scale special constructions.
TODAY & BEYOND
Today, the knowledge passed down through generations continues to evolve.
Traditional craftsmanship now meets new materials, technologies and new forms of storytelling. Our work has expanded beyond theatre and film into themed environments, exhibitions, events and immersive experiences.
An important part of this evolution has been our long-standing collaboration with GAME OVER. What began as a collaboration grew into a creative partnership, bringing together GAME OVER’s game design, original gameplay and technological systems with the artistic direction, scenic construction and craftsmanship of Theatrical Arts.
Together, we have created immersive Escape Room experiences all over the world, developing complete worlds where scenery, atmosphere, technology and gameplay become part of the same experience. This collaboration has become an important chapter in our journey and has continually challenged us to explore new techniques, materials and ways of bringing imagined environments to life.
The tools may change. The scale may change. The worlds we create may change.
But the idea remains the same: to take something imagined and give it form.
